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Once a working test base has been established and the framework defined the task becomes fine tuning and optimizing the reference tester. Improving the test case input and organization for scalability eg. after selecting the desired test cases the tester should include directories containing those tests and import them in. This allows the test cases to be separated into files and also be organized by directories. Other necessary improvements would be implementing worker threads to enhance run time of the entire ordeal and especially important the tester should be fully multi platform compatible. Having more platforms under the testers umbrella allows known fails created by build bugs on the part of webGL to because better recognized to the library being tested or Mozilla itself.
= Project Repo =
*[https://github.com/cwdesautels/c3dl my Github]
= Project Bug Tracking =
*[http://c3dl.lighthouseapp.com/projects/42081-c3dl/overview c3dl Lighthouse]
= Releases =
:- Implement relevant webGL test cases for Linux and specific browser, including known fails.
:- Polish code logic: remove unnecessary runtime
= Resources =
[http://www.c3dl.org/index.php/documentation/ c3dl Documentation]
[http://www.c3dl.org/ c3dl Homepage]
[https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html WebGL Documentation]
[http://www.khronos.org/webgl/ WebGL Homepage]
[https://developer.mozilla.org/en/WebGL Mozilla WebGL MDC]
= Discussion =