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Canvas 3D - Cube Tag

1,859 bytes added, 10:17, 19 October 2006
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== Introduction ==
IntroThe Cube is one of the basic primatives that can be created on the fly. The Cube Tag encompases the various attributes that are associated with a Cube, such as position, size and orientation. In addition, the Cube can be textured with a predefined image from a specific location.
== Tag Attributes ==
* name
** '''Usage:''' <cube name="mycube" />.
** The ''name'' attribute is optional. If ommited, the name is not used and thus cannot be retrieved within JavaScript.
** The Cube is given an Identifier so that It can be retrieved and modified within JavaScript.
** The name is a only accepts a string of Alpha-numeric characters.
* position
** '''Usage:''' <cube position="0.3, 5.5, 3.8" />.
** The ''position'' attribute is optional. If ommited, the position defaults to the Origin location at {0.0, 0.0, 0.0}.
** The position attribute holds a set of three floating point numbers separated by commas that are associated with the distance away from the Origin Point on the X, Y, and Z axis.
* orientation
** '''Usage:''' <cube orientation="1.0, 1.0, 1.0" />.
** The ''orientation'' attribute defines the direction in which the cube is facing. The direction is defined by a vector value.
** The orientation value only accepts three numbers that are separated by commas.
* size
** '''Usage:''' <cube size="0.4" />.
** The ''size'' attribute defines the size of the Cube on the screen.
** The size value dictates the distance each face of the cube is away from it's center point.
* texture
** '''Usage:''' <cube texture="mytexture" />
** The ''texture'' attribute contains the name identifier of a texture that is defined inside the canvas tag.
** If the texture does not exist or is not defined, a default color of white is applied to the cube.
** The attribute must be Alpha-numeric and must point to a defined texture tag.
== Syntax ==
<pre>
Syntax Goes Here<canvas> <cube name="mycube" position="0.0, 0.3, 0.5" orientation="0.2, 0.6, 1.3" size="1.9" texture="mytexture" /></canvas>
</pre>
== References ==
* SiteNone.
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