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DPS905 Hic Sunt Dracones

211 bytes removed, 19:30, 16 November 2010
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Our code uses the [http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba730ba June 2010 DirectX SDK]. You'll need to uninstall the August 2007 SDK, and install the June 2010 SDK.
Download the code from svn trunk, and compile.
The application won't run until you copy <Project Root>/resources/dlls/*.dll to the <Project Root>/Debug or <Project Root>/Active folder. It'd be nice to figure out a way to get the compiled .EXE to reference the dll's by itself.
All resource files required for running the game (audio, dlls, models, textures) can be found in <Project Root>/\branches\resources
Audio files (.xwm) are encoded in the xWMA format, which offers 30x compression ratios over regular WAVE files. The audio engine is perfectly capable of playing .wav files without any modification, but you should encode them using the [http://msdn.microsoft.com/en-us/library/ee415930(v=VS.85).aspx xmaencode] tool located in the DirectX SDK Command Prompt before committing to the repository.
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