21
edits
Changes
→Cerebral Thought
{{GAM666/DPS901 Index | 20103}}
== [[DPS901 Cerebral Thought| Cerebral Thought]] ==
== Project Marking Percentage ==<big> Group work: xx% (25 <= xx <= 50) Individual work: xx% + (50 <= xx <= 75) ------------------------- Total 100%</big> == '''Game NameRepository'''===== Repo path === svn://zenit.senecac.on.ca/dps901_103rep6 === Trunk Status === free =='''Team Member Emails'''==
# [mailto:szahmad@learn.senecac.on.ca?subject=DPS901 Shayan Zafar Ahmad]
# [mailto:errichard@learn.senecac.on.ca?subject=DPS901 Richard Eyre]
[mailto:szahmad@learn.senecac.on.ca,errichard@learn.senecac.on.ca,jbraffoul@learn.senecac.on.ca,gwan7@learn.senecac.on.ca?subject=DPS901- Email All]
== Proposal ==Game Description====
* The world will be 'unlimited' in space in that once the user reaches a certain point it will loop back to the other side of the map.
* The user will be able to turn on and off features of the game that we have created. Such as textures, weather patterning, event driven sound, etc.
* The user will be able to cycle between different models for their spaceship.
* The user will be able to shoot at objects, use after burners to speed up the ship, zoom in and out the camera angle, and rotate the camera angle in any direction independent of velocity.* The user will be able to save and load the game.
===Features===
All features are tentative. Order of priority will precede from bullet point #1 as first, #2 as second, etc. We will do our best to incorporate all features listed here into the game. However, it is understood that game programming is hard and that features can be dropped or added at any time in accordance with the level of difficulty that we are experiencing.
''Graphical''
* Weather patterning - rain, fog, clouds, lightning, lighting effects.* Improve Textures - optimize the texture usage in the GPU.* Physical Textures - rough, hard, smooth, fluffy, etc.
* Custom UI - simple, intuitive, aesthetically pleasing.
* Collision Detection - objects will not pass through each other, objects will effect affect other objects movement. ''Sound''
''Input''
== '''Map of the World of the Game ''' ==== Moderator's - Instructors Comments ''Game Illustrations''' ==
==Team Meeting Archive '''Moderator's - Instructors Comments''' ==
== '''Team Meeting Archive''' == {| class="wikitable" border="1" width="1000"
! Meeting: #01 !! Date/Time: 09/19/2010:9:50am
|-
| <i>''Question(s):</i> '' ||<p> What type of features should a game have?</p>
|-
| <i>''Outcome(s):</i> '' ||<p> * More Technical Features are required such as: different types of graphics, input and sound rather than gameplay</p>
|-
|<i>''Future Plan(s)</i> '' ||<p> Create a list of technical features to implement and arrange for another meeting on thursday after class(09/23/2010 at 9:50am)<|} {| class="wikitable" border="1" width="1000"! Meeting: #02 !! Date/Time: 09/30/2010:11:00am|-| ''Question(s):'' || * What features can we start working on right now? * How will we divide up the work? Two teams of two working on different topics in Graphics? Or one team of four working on different methods? |-| ''Outcome(s):'' || * Loop back on the game world - when the user reaches an edge of the game world he is teleported to the opposite end. * Save the state of the game and load the state of any saved game from a list. * Collision Detection soon, after 3D Math has been taught and learned to a reasonable degree. * Decided that it would be more beneficial for everyone in the group to work on different topics in graphics until week 10 of the semester.|-| ''Future Plan(s)'' || * Create an illustration for the in game UI for the game.* Create a better illustration of the game world.* Determine who is going to work on saving/loading the game and the game loop back features (teams of 2 have been suggested)* Polish up the proposal.* Finish the in class lab example and use it as a sandbox for implementing: loop-back, collision detection and load/p>save states.
|}