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XB PointStream

184 bytes removed, 21:26, 26 September 2010
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* Render low LOD when rotating point cloud
* Push as much as we can to CPU and GPU
* Use GL_ARB_occlusion_query to cull points which do not contribute to the scene (render BB of octant and count contributing fragments). This can be used for culling 'backface points'
* Use progressive "mesh" optimization to render objects if they are far from the camera
* Allow user to control LOD
* Stream point cloud, dynamically create and merge bounding volumes
* Pre-create Bounding volume hierarchy
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