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GAM666/DPS901

83 bytes added, 21:31, 13 September 2010
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= GAM666/DPS901 -- Introduction To Game Programming/3D =
*This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. The course covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs and model design implementation at the topmodel-level.
*The course is supported by an open instructional software framework with a set of accompanying web pages. The framework consists of a set of components that are introduced in stages. The components are independent of one another and the web pages describe the upgrades at each stage.
=== Subject Description and Course Outcomes ===
* [https://scs.senecac.on.ca/course/gam666 GAM666]
* [https://scs.senecac.on.ca/course/dps901 DPS901]
=== External Links ===
* [https://cs.senecac.on.ca/~gam666/content/index.html Course Web Site – Lecture Notes and ]* [https://cs.senecac.on.ca/~gam666/pages/timeline.html Course Web Site – Timeline]
* [https://cs.senecac.on.ca/~gam666/Code%20Samples Framework – Class Samples]
* [http://msdn.microsoft.com/en-us/library MSDN]

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