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Canvas3D JS Library

195 bytes removed, 16:21, 12 March 2009
Library TODO's - High Priority
== Library TODO's - High Priority ==
* find out about exposing <ol><li>Finish implementation of open gl 1.1 callsray/triangle picking</li>** Should the OpenGL 1.1 calls be exposed to the Canvas3D web2.0 architecture. Mainly, for those functions that make 3D math easy (ie. gluLookAt, glMatrixMode, etc).</ol>
* Implement positional lights in the 2.0 context.
* Implement spot lights in the 2.0 context.
* Optimize matrix multiplication in 2.0 context.
* Detect and warn users if they try to initialize a Collada object without first using addModel.
* Finish implementation of ray/triangle picking
* Spec out how to draw lines add implement. (make line primitive?)
 
== TO DO - Low Priority ==
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