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6502 Assembly Language Math Lab

No change in size, 16:26, 22 September 2021
Option I: Bouncing Graphic
3. Select and complete one of these options for this lab:
==== Option I1: Bouncing Graphic ====
# Create a simple graphic in a square that is 5x5 or 7x7 pixels in size. Use the colours available in the emulator's bitmapped display. The graphic could be a ball, a happy face, a logo, an emoji, or anything else (appropriate!) that you want to use.
# Encode that graphic in bytes using DCB (declare constant byte) instructions.

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