25
edits
Changes
→Parallelized and Dynamic Performance
We parallelized the code for rendering and state evolution above. We did not, however, yet parallelize the FFT code. The reason for this is that we initially thought that there was a loop-carried dependency that could not be resolved:
[[File:FFT.png|1000px|center|FFT Pre-Parallelization]]
[[File:after_fft_analysis.png|1000px|center|After FFT analysis]]