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TeamDS

265 bytes added, 00:39, 5 April 2017
Signed Distance Field Generator
[[File:a1_512.png]]
 
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=== Analysis ===
As you can see, it gets much more expensive as the image size increases. This is due to the n^2 algorithm. In order to to be able to convert images to SDF for game engine in reasonable amount of time, we need to look into GPU parallelism.
=== Assignment 2 ===
=== Assignment 3 ===
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