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Proxy
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The <i>Proxy</i> pattern is used in software development to create a placeholder for an object. The Proxies provide an interface to another object is not actually created until the information that the such as a network connection, a large object holds is required. This extra layer of abstraction saves time when in memory, a program must access a database file, or a disk for the information.<br /><br />If the information some other resource that is never required, the database/disk will never be queried and the system will run more efficiently with less slowdowns for unnecessary materializationsexpensive or impossible to duplicate.
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==Proxy Design Pattern==
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