User:MattP/winter 2011 worklog march

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Revision as of 12:38, 27 March 2011 by MattP (talk | contribs) (Saturday, March 25, 2011)
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Wednesday, March 2, 2011

5:30pm to 8:00pm

  • create positional lights from list objects

Thursday, March 3, 2011

11:00pm to 1:30pm

  • finish positional lights from list objects

Friday, March 4, 2011

11:00pm to 3:00pm

  • debug all new changes

Saturday, March 5, 2011

2:00pm to 8:00pm

  • fix up old code

Tuesday, March 8, 2011

8:30pm to 9:00pm

  • fix up old code

Wednesday, March 9, 2011

2:30pm to 9:00pm

  • finished 2d fixes
  • fixed 3d bugs
  • added light handling'

Thursday, March 10, 2011

3:00pm to 6:30pm

  • fixed saving to handle light classes
  • fixed edit textures and save to handle primitives
  • fully debug code


Saturday, March 13, 2011

11:30pm to 7:00pm

  • testing speed fixes

Wednesday, March 16, 2011

9:30am to 1:30pm

  • fix caching locations

2:30pm to 7:30pm

  • fix caching locations

Saturday, March 16, 2011

1:45am to 5:00pm

  • finished caching locations
  • fixed bug 105
  • tested bug 130
  • submitted my patch for review bug132


6:00pm to 11:45pm

  • created a SC c3dl branch
  • fix small bugs in special items
  • flickr broken
  • fix flickr
  • speed up img texturing

Wednesday, March 23, 2011

2:15pm to 7:00pm

  • check over c3dl 2.2
  • create tickets in c3dl and scenecreator
  • work on c3dl loading collada

Thursday, March 24, 2011

3:30pm to 9:15pm

  • work on c3dl loading collada dynamiclly


Saturday, March 26, 2011

12:00pm to 4:30pm

  • work on c3dl loading collada dynamiclly with SceneCreator (creating lots of problems)

plans

  • modifiable textures = done
  • windows/doors = hard
  • primitive creation = done
  • collada animation = hard
  • youtube support = medium (waiting on popcorn)
  • php save/load = done
  • create SceneCreator viewer = medium
  • camera paths for viewer = medium
  • fix UI = medium
  • create positional lights from list objects = done
  • add load bar for load models = easy
  • fix Collada loading = medium
  • fix optimize speed = medium
  • create of arcade game model for 2D processing game for SceneCreator