The Future of Interactivity in Console Gaming
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Contents
Future of Human Computer Interaction
Anders Cheung email
Mikesh Mistry email
Thesis Statement
Thesis
HCI is moving in the direction of removing all physical interaction between humans and computers.
Keywords
games, theory, user experience, video-games, affective computing, applications, design, emotion recognition, emotions, human-computer interaction, sensing, theories
Bibliography
E.H.C.Gamez, P.Cairns, A.L.Cox, "From the gaming experience to the wider user experience", 2009 http://portal.acm.org/citation.cfm?id=1671011.1671078&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
C.Peter, E.Crane, M.Fabri, H.Agius, L.Axelrod, "Emotion in HCI: designing for people”, 2008 http://portal.acm.org/citation.cfm?id=1531826.1531883&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
J.Canny, “The Future of Human-Computer Interaction”, 2006 http://portal.acm.org/citation.cfm?id=1147530
F. Kaplan, "Are gesture-based interfaces the future of human computer interaction?", 2009 http://portal.acm.org/citation.cfm?id=1647314.1647365&coll=GUIDE&dl=ACM&CFID=106466583&CFTOKEN=60736137