FSOSS 2010/processing.js/texture1

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Revision as of 08:31, 27 October 2010 by Asalga (talk | contribs)
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/*
  FSOSS 2010
  Andor Salga
*/
import processing.opengl.*;
/* @pjs preload="crate1.jpg; */

PImage crate;

void setup()
{
  size(400, 400, OPENGL);
  crate = loadImage("crate1.jpg");
  textureMode(NORMALIZED);
}


void drawBox(PImage i){
  beginShape(QUADS);

  texture(i);

  // -Z "back" face
  vertex( 1, -1, -1, 0, 0);
  vertex(-1, -1, -1, 1, 0);
  vertex(-1,  1, -1, 1, 1);
  vertex( 1,  1, -1, 0, 1);

  vertex(-1, -1,  1, 0, 0);
  vertex( 1, -1,  1, 1, 0);
  vertex( 1,  1,  1, 1, 1);
  vertex(-1,  1,  1, 0, 1);

  // +Y "bottom" face
  vertex(-1,  1,  1, 0, 0);
  vertex( 1,  1,  1, 1, 0);
  vertex( 1,  1, -1, 1, 1);
  vertex(-1,  1, -1, 0, 1);

  // -Y "top" face
  vertex(-1, -1, -1, 0, 0);
  vertex( 1, -1, -1, 1, 0);
  vertex( 1, -1,  1, 1, 1);
  vertex(-1, -1,  1, 0, 1);

  // +X "right" face
  vertex( 1, -1,  1, 0, 0);
  vertex( 1, -1, -1, 1, 0);
  vertex( 1,  1, -1, 1, 1);
  vertex( 1,  1,  1, 0, 1);

  // -X "left" face
  vertex(-1, -1, -1, 0, 0);
  vertex(-1, -1,  1, 1, 0);
  vertex(-1,  1,  1, 1, 1);
  vertex(-1,  1, -1, 0, 1);

  endShape();
}


void draw()
{
  background(0);

  // center in the canvas
  translate(width/2, height/2, 150);
 
  rotateY(radians(45));

  rotateX( frameCount/250.0f );

  scale(50);

  drawBox(crate);
}