GAM666/DPS901

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GAM666/DPS901 -- Introduction To Game Programming/3D

  • This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. The course covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs and model design at the top-level.
  • The course is supported by an open instructional software framework with a set of accompanying web pages. The framework consists of a set of components that are introduced in stages. The components are independent of one another and the web pages describe the upgrades at each stage.

Subject Description and Course Outcomes

The Project

The course assignment is a three-stage, team project to build a game using the in-class framework as its starting point. Each team consists of 4-5 members. Membership is subject to instructor approval and is open to modification until the week of the drop date for the course. The first stage of the assignment establishes the proposed design and identifies which member will work on which aspect of the game. Each member is responsible for a distinct aspect of the game. Team members submit their proposal on their project page and meet with the instructor to review the proposal and obtain approval. The second stage involves the release of a draft of the game. The team members meet with the instructor to review progress, discuss any changes, and obtain approval for the final plan to be implemented. The third and final stage involves presentation of the completed game to the class and its evaluation by the instructor.

Evaluation

  • Assignment 50%
    • Individual Work 50%
    • Group Work 50%
  • Test(s) 20%
  • Exam 30%

Resources

<--* Class notes can be found here: svn://zenit.senecac.on.ca/oop344 (userid: oop344, no password)--!>

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Examples and In-class Notes

Archives