Mullins First Patch

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Italic Fix Patch

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mullin: the dirty part is reading whether a font should be italic or not

mullin: so I do some casting where I shouldn't

mullin: so during init time I read whether the font should be italic, and I set a variable that is kept around until draw time

mullin: at draw time I retrieve that variable, if the variable is true

mullin: I shear all text glyphs a little bit

mullin: making them look italics