GAM531/DPS931 Project Requirements 20167
Revision as of 07:32, 10 September 2016 by Chris Szalwinski (talk | contribs)
Game Engine Foundations
GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Due Dates
Form groups, add group name to wiki | Friday September 2016 |
Create Wiki for your group, include task allocation for each member | Friday 2016 |
Choose enhancement and clear with professor | Friday October 2016 |
Submit Proposal/Research Document | Friday October 2016 |
Submit Project (completed engine + enhancement) | Sunday December 2016 |
Project Requirements
Potential Enhancements
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
View Frustum CullingScene Object OrderingStock Geometry CreationPlanar Collision DetectionSpherical Collision DetectionScene PersistenceBinary resource storage and loadingAnti-aliasingAI Pathing SystemTerrain GenerationBox CollisionBinary Resource Format (2/3) and LOD Calculator (1/3)
(More will be added)