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  • * Uncheck target platform (by default it is selected) then click Add required bundles, and then click *Uncheck ''Target Platform''
    5 KB (807 words) - 17:14, 27 March 2011
  • �14[22:51] <wliang> what platform u on? [22:56] <Herman_Wu> it should compile in any platform at this point
    20 KB (3,004 words) - 02:09, 22 February 2011
  • ...eared towards our Enterprise platform, but it can be used with the Express platform with just a couple of changes:
    8 KB (1,177 words) - 20:56, 26 January 2014
  • <li>SDK Platform Android 2.2, API 8, revision 2 ...gratulations, you're now ready to develop Android applications for the 2.2 platform.
    3 KB (522 words) - 12:16, 4 March 2011
  • <li>Open up the Adndroid SDK and AVD manager. Select the platform to run on (2.2 in my case) and click the Start button.
    2 KB (261 words) - 19:40, 5 March 2011
  • ...If it applies to only one open source project or platform, that project or platform should appear in the title, but where appropriate, the page title should be
    4 KB (585 words) - 10:21, 1 April 2011
  • ...roject (cs.dps914.osgi.lab.chatinterface) and be sure to select the target platform (OSGi framework: Equinox) ...n Project (cs.dps914.osgi.lab.provider) again be sure to select the target platform correctly
    12 KB (1,406 words) - 15:52, 12 April 2011
  • *3- Since the bash script is running in Windows platform through Cygwin, there are some conflicts,
    4 KB (779 words) - 22:46, 26 January 2014
  • -Platform testing:matrix, borland, visual studio tests were successful<br/>
    1 KB (198 words) - 12:15, 29 September 2013
  • ...osgi.taskmanager''' and make sure that you select the OSGi Equinox as your platform then press '''Next'''.
    13 KB (1,524 words) - 09:46, 13 April 2011
  • * C-based multi-platform IO functions: (Majority of the code is provided by the prof). In iol.h define platform as such
    2 KB (324 words) - 17:16, 18 August 2011
  • **Platform object return **Platform string return
    2 KB (358 words) - 20:41, 26 January 2014
  • ...>cpp -dM /dev/null</code> to see all of the pre-defined macros for a given platform. Include equivalent C code so that if the program is compiled on a system w
    8 KB (1,259 words) - 23:24, 6 April 2020
  • | Building a Commercial Game Using Processing.js for Cross-platform Delivery||Un-bork your hardware: bake it! - <font color="red"> Introduced b ...d-on SDK|| Popcorn.js & Popcorn-Maker|| Introduction to the Google Android Platform - <font color="red"> Introduced by J. Selmys </font>
    21 KB (3,097 words) - 10:48, 26 October 2011
  • ..., as well as Tcl and Lua, with front-ends in just about every language and platform.
    29 KB (4,120 words) - 12:07, 24 November 2019
  • ..., as well as Tcl and Lua, with front-ends in just about every language and platform.
    24 KB (3,422 words) - 09:18, 3 April 2019
  • ...ome more portable and each developer can use it, without the need to adopt platform-specific. ...Portability with Pthreads, as with any standard, requires that the target platform provide a standard-conforming implementation of Pthreads.
    12 KB (1,839 words) - 00:03, 18 December 2017
  • ...Unix; throughout the history of the Internet, the Unix OS has provided its platform.
    10 KB (1,505 words) - 21:33, 4 September 2019
  • **# Adding Platform-Specific code for AArch64
    34 KB (4,676 words) - 10:58, 6 December 2017
  • ...error occurs since that command was an MS Windows command, and our current platform is Linux.<br><br>It is not always a good idea to run system commands in Pyt
    44 KB (7,044 words) - 19:14, 28 February 2020

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