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  • with that as XP is probably the most prevalent platform and it is what I
    4 KB (698 words) - 07:02, 13 December 2006
  • :* Allows applications to be cross platform
    1 KB (203 words) - 16:44, 13 December 2006
  • ...side HTML documents which provided custom draw ability inside XUL (A Cross-Platform drawing management library). Unfortunately, XUL is client side based which
    10 KB (1,514 words) - 16:50, 10 April 2007
  • set MSSDK=C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2
    13 KB (2,125 words) - 04:26, 14 December 2007
  • Developing using the Mozilla platform means using a whole series of new and powerful technologies. Becoming fami
    2 KB (345 words) - 13:24, 4 October 2006
  • * XPI — Cross-Platform Installer module
    3 KB (441 words) - 12:57, 4 October 2006
  • ...Platform Component Object Model. XPCOM is a framework for developing cross platform software. ...n C, C++, JavaScript with extensions for Perl and Python. It supports any platform with a C++ compiler.
    2 KB (295 words) - 13:21, 4 October 2006
  • Necko is a platform-independent API for several layers of networking (transport to presentation
    3 KB (499 words) - 23:07, 5 October 2006
  • * Platform provider ::Gives platform dependent UI description
    8 KB (1,131 words) - 12:46, 6 October 2006
  • ...om widgets to achieve the toolkit. However, from an api perspective, it is platform neutral.
    1 KB (209 words) - 12:09, 6 October 2006
  • ...s to connect their code to the rest of the Mozilla codebase. It is a cross platform technology which allows the code to be:
    4 KB (491 words) - 23:54, 4 October 2006
  • * cross-platform (Windows, BSD, Linux and Mac OS X) ...TML content. These interfaces can be accessed by programmers via the Cross Platform Component Object Model (XPCOM). XPCOM allows for the modularization of larg
    4 KB (670 words) - 23:49, 5 October 2006
  • ...ce Description Language. It is a specification for XPCOM which is a cross platform adapter description language. An adapter description language is used to
    6 KB (786 words) - 12:21, 6 October 2006
  • ...ting system to Mozilla for making it possible to create code that is cross-platform. In order to write code that is cross-platform, a platform abstraction library is needed to provide uniform service for a wide range o
    2 KB (348 words) - 11:34, 6 October 2006
  • ...of advantages. One of the biggest being that it that its completly cross-platform. It accomplishes this by defining the locations and type of each widget b
    4 KB (666 words) - 12:21, 6 October 2006
  • * There are limitationts to plugins (as compared to extensions): they are platform specific so they have to be ported to every OS and processor that you wish
    3 KB (458 words) - 12:08, 6 October 2006
  • ...r_1.8 Deploying XULRunner 1.8] to find the file struture for your specific platform.
    4 KB (638 words) - 22:18, 23 October 2006
  • ...so help start the new pioneers of XULRunner understand this technology and platform enough to begin more complicated applications.
    4 KB (640 words) - 16:56, 13 December 2006
  • <tr><td>00:40:40</td><td>Cross Platform Development</td><td>Paul discusses the remarkable fact that the browser can
    8 KB (1,379 words) - 18:10, 15 February 2007
  • * Mozilla Platform and Technology overview
    3 KB (498 words) - 09:50, 3 July 2011

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