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byte height;
→Header: changed header
byte width;
byte depth;
byte num_nodes;
byte theme;
char name[1112];
};
</source>
* width: The true width of the level, up to a maximum of 16.
* depth: The true depth of the level, up to a maximum of 16.
* <s>height: The true height of the level, up to a maximum of 2. May be lowered to 1 if the 3rd dimension is not needed for representing the level properly.</s>
* num_nodes: The amount of path nodes listed at the bottom of the file.
* theme: The texture set to use for this level.