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{{GPU610/DPS915 Index | 20123}} Please help make this page resourceful for all GPU610/DPS915 students to use! = Parallel Programming Fundamentals/Introduction to Parallel Programming =*This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. It covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs, and design implementation at the model-level. *The course is supported by an open instructional software framework with accompanying web pages. The framework is introduced in stages throughout the course. The web pages describe the upgrades at each stage. *Students refactor select parts of the framework to produce a game of their own. === Subject Description and Course Outcomes ===* [https://scs.senecac.on.ca/course/gpu610 gpu610]* [https://scs.senecac.on.ca/course/dps915 dps915]=== External Links ===* [https://scs.senecac.on.ca/~gpu610/pages/content/index.html Course Web Site – Lecture Notes]* [https://cs.senecac.on.ca/~gpu610/pages/timeline.html Course Web Site – Timeline]* [svn://zenit.senecac.on.ca/dpsgam/trunk Class Samples]* [svn://zenit.senecac.on.ca/dpsgam/trunk/fwk4gps Framework ]* [svn://zenit.senecac.on.ca/dpsgam/trunk/resources Resources for the Framework]* [http://msdn.microsoft.com/en-us/library MSDN] == The Project ==The course project is a three-stage, team assignment to build a game using the framework as the starting point. Each team consists of up to 5 members. Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the course. The first stage of the assignment proposes the game design and identifies which member will work on which aspect of the game. Each member is responsible for their own aspect. Each team meets with the instructor to review the proposal and obtain approval. The second stage releases a draft of the game. Each team meets again with the instructor to review progress and redefine goals. The third and final stage presents the completed game to the class. Details are on the Project Requirements page. == Evaluation == * Assignment 30%** Individual Work - 50%** Group Work - 50% inclusive** Total (Individual + Group) - 100%* Workshops 20%* Test 20%* Exam 30%== Final Submission Requirements ==When ready to submit your project:# Finalize your modifications in trunk.# Create a directory in trunk called: '''"SubmissionLogs"'''# For each member of the team create a text file named as '''"YourSenecaEmailId.txt"''' in the '''"SubmissionLogs"''' directory. In this text file, in a point form, specify in detail, all the tasks you have done for the group project.# Branch (copy) the whole project including the SubmissionLogs directory and its text files into tags directory under '''"prj1.0"'''.# If final adjustments are needed after these steps, repeat everything from step one but branch the trunk into a new directory in tags as '''prj1.1, prj1.2''', etc.#:(for marking purposes, your instructor will consider your last revision as your submission) == Resources == <!-- * Class notes can be found here: svn://zenit.senecac.on.ca/oop344 (userid: oop344, no password) -->* REDIRECT [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How To edit Wiki pages]* [http:GPU610//en.wikipedia.org/wiki/Wikipedia:Cheatsheet How To edit Wiki Cheatsheet]* [http://subversion.tigris.org/ Subversion (SVN)]* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN DocumentationDPS915]* [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].<!--* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]-->* [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]* [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN== Examples and In-Class Notes== == Archives ==