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GAM666/DPS901 Mesocricetus

1 byte added, 18:19, 31 October 2011
Priority 1
! Status
! Notes
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|Walls and lighting
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|<del>Use shaders</del>Floor and wall should be composed of many rectangles
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|Maze generation / rendering
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|Add collision with floor and wall
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|Walls and lighting
|
|<del>Use shaders</del>Floor and wall should be composed of many rectangles
|-
|Obstacles
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|Use very basic shapes. Use a bounding sphere
 
|-
| Models
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