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GAM666/DPS901 Victorious Secret

6 bytes added, 19:01, 30 October 2011
4.7.0 Camera
* 30/Oct/2011
: In addition to the instructor's suggestion we can consider the third option. So, the first two options will be included in the game, the third option will be as well, if time and the potential of the framework permits:
* : 1.a - Static -> Will be set-up with a default slight distance behind the launch location. * : 1.b - Static -> Will be set-up with a default slight distance behind the target location.
* : 2 - Dynamic -> Will be attached to each projectile when they are created.
:: We can either give control of the camera (which direction to look) to the player or we can just give the zoom-in and zoom-out control to the player and have the default direction of view toward the target.
* : 3 - Dynamic (Demo) -> This will be just a demo camera, which will cycles around a circle which has a diameter equal to the distance between launcher and the target. (not sure if we this is possible here, needs more thought and help)[[Image:sketch-democamera.jpg|thumb|400px|right| Sketch of the Demo Camera]]<br/><br/>:::Questions::::Where to set the specific speed based on the distance?:::Should the transformation matrix be set in the update() function in Design.cpp?::: Should we store this distance somewhere in Desing.cpp?
== 5.0 Map of the World of the Game ==
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