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Team Ether

746 bytes added, 18:55, 29 October 2011
Ubiquitous computing
*** "Time is an important discriminator in characterizing the ongoing relationship between people and computers."
*** "Associative models of information are needed, because information is reused from multiple perspectives."
 
====Thesis (roughly):====
* Traditinal HCI design focuses on users completing tasks, is if in a work environemnt, however for computers to become invisible around use they must be designed for a natural human way of doing things. Humans often juggle a number of activities and do thing in many different ways. HCI design needs to be modeled around humans doing activities naturally instead of the traditinal way of completing tasks sequetially.
 
====Outline:====
'''Intro''' - What is ubiquitous computing, and thesis.
'''Background''' - Why is it important, where did it come from, where is it going.
'''Body''' - Key aspect of ubiquitous computing interaction/interface design.
'''Exmaples''' - tablets, smartphones, boards
'''Conclusion'''
=== Banner Blindness ===
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