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GAM666/DPS901 iSquared

637 bytes added, 18:12, 20 October 2011
Instructor's Comments
== Instructor's Comments ==
* definition and allocation of tasks - maintain as low coupling as possible
:Tasks:
::Design
::GUI
::Collision
::Duck Movement and AI
::Gun Tracers
::
 
* sound effects
''':TBD after game "framework" is complete.'''
 
* lighting considerations - spotlights and triangles
''':No spotlights.'''
 
* discuss collision - sphere and axis-aligned
''':Sphere aligned collision to start, once we have the basic "framework" of the game down pat we can add complex things like advanced collision.'''
''':Bullets will be done as a trace (tracer for the projectile, no actual projectile seen or modelled)'''
 
* modelling work - what kind of models - importing?
''':Basic cube models until the game "framework" is complete.'''
 
* what kind of animation - may encounter difficulties in incorporating - needs to be thought through
''':Animation needs to be thought out?'''
 
* heads up display details
''':We will have to make mock-ups (I would like to do this - Noah)'''== Previous comments==
* need your grade breakdown - group - individual '''--> (done)'''
* no meeting scheduled as yet '''--> (will email group)'''
* no map '''--> (done draft)'''
* I can only assume that you know what you are doing and don't need any guidance '''--> (we already met and planned this as a group)'''
* nothing on the repository yet '''--> (added basic repo structure, and uploaded framework/resources to trunk)'''
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