7
edits
Changes
→[A] - INSTALLATION
'''scene->draw(PARTICLES);'''
hud->draw(HUD_ALPHA);
10) Modify iVertexList.h
* Add to Class iVertexList
virtual void clear() = 0;
* Add to the bottom of the file iVertexList.h
extern "C"
iVertexList* CreateParticleVertexList(PrimitiveType t, int np, bool flip = false);
11) Modify VertexList.cpp
* Add to Class VertexList
void clear() {nVertices = 0;} /* added for particle effects */
* At the bottom of VertexList.h add to the Class StockMesh
void clear() {nVertices = 0;}
<div id="using"></div>
== [B] - HOW TO USE ==