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//((ParticleGenerator*)particleEffect1)->AttractTo(someObject,250.0f);
//((ParticleGenerator*)particleEffect1)->AttractTo(&Vector(50,50,50),250.0f);
3) Add in to the Design::Update(int now) method your particle generator's update method being called.
particleEffect1->update(now);
'''PLEASE NOTE:''' The following is not working / implemented at this time: frequency, alpha transparency