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→Physics
; virtual RBDynamics& getDynamics() : Returns a reference to the RBDynamics struct. The public properties of the struct can be directly edited in this way. The physics simulator will update these properties every frame.
; virtual void Delete() const : Deletes this RigidBody and its RBDynamics instance. Does not delete the associated object or any associated collision listeners.
==== PhysicsFrame ====
=== Collision ===