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o->Delete(); f->Delete(); c->Delete();
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== Framework Breakdown ==
The framework consists of a physics simulator (PhysicsScene) and a collision space (SimpleCollisionSpace). They are designed to work relatively independently using a set a of joint interfaces.
=== PhysicsScene ===
PhysicsScene is the coordinator responsible for all physics simulation.
== Integrating Framework Into Existing Projects ==
There are three ways to integrate the framework into your game:
# As a physics simulator and collision detector combination
# As a physics simulator only
# As a collision detector only
Please skip to the section relevant to your interests :)
=== Combined Physics Simulator/Collision Detector ===
This is the framework in its default state.
== RBDynamics Properties Reference ==