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GAM670

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{{GAM670/DPS905 Index | 20111}} Please help make this page resourceful for all GAM670/DPS905 students to use! = GAM670/DPS905 -- Game Programming Techniques/3D =*This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. The course covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs and design implementation at the model-level. *The course is supported by an open instructional software framework with a set of accompanying web pages. The framework consists of components that are introduced sequentially throughout the course. The components are independent of one another and the web pages describe the upgrades at each stage. *Students refactor select components of the framework to produce a game of their own. === Subject Description and Course Outcomes ===* #REDIRECT [[https://scs.senecac.on.ca/course/gam670 GAM670]* [https://scs.senecac.on.ca/course/dps905 DPS905]=== External Links ===* [https://cs.senecac.on.ca/~gam670/pages/content/index.html Course Web Site – Lecture Notes]* [https://cs.senecac.on.ca/~gam670/pages/timeline.html Course Web Site – Timeline]* [https://cs.senecac.on.ca/~gam670/Code%20Samples Framework – Class Samples]* [http://msdn.microsoft.com/en-us/library MSDN] == The Project ==The course project is a three-stage, team assignment to build a game using the framework as the starting point. Each team consists of up to 5 members. Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the course. The first stage of the assignment proposes the game design and identifies which member will work on which aspect of the game. Each member is responsible for a distinct aspect. Each team meets with the instructor to review the proposal and obtain approval. The second stage releases a draft of the game. The third and final stage presents the completed game to the class. Details are on the Project Requirements page. == Evaluation == * Assignment 50%** Individual Work - 50% to 75% inclusive** Group Work - 25% to 50% inclusive** Total (Individual + Group) - 100%* Test 20%* Exam 30%== Final Submission Requirements ==When ready to submit your project:# Finalize your modifications in trunk.# Create a directory in trunk called: '''"SubmissionLogs"'''# For each member of the team create a text file named as '''"YourSenecaEmailId.txt"''' in SubmissionLogs directory. In this text file, in a point form format, specify in detail, all the tasks you have done for the project.# Branch (copy) the whole project including the SubmissionLogs directory and its text files into tags directory under '''"prj1.0"'''.# If final adjustments are needed after these steps, then repeat everything from step one but branch the trunk into a new directory in tags as '''prj1.1, prj1.2''', etc.#:(when marking, the last revision is considered as your submission) == Resources == <!-- * Class notes can be found here: svn://zenit.senecac.on.ca/oop344 (userid: oop344, no password) -->* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How To edit Wiki pages]* [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How To edit Wiki Cheatsheet]* [http://subversion.tigris.org/ Subversion (SVN)]* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation]* [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].<!--* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]-->* [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]* [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN== Examples and In-Class Notes== == Archives ==