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10th Floor

34 bytes removed, 02:48, 14 November 2010
Dynamic Map Configuration
=== Dynamic Map Configuration ===
[[File:DynamicMapSystem2.jpg|810px|right]] The game is designed to load map information from map files and dynamically generate game environment and components accordingly. Map configuration is flexible in size and configuration and can be easily modified. As shown in the picture on the right sidebelow, tile type is described in numbers and details are as follows:
<ul>
<li>Tile type 0, 4, 8... (4n): No wall.</li>
t,i|t,i|...|t,i|t,i
[[File:DynamicMapSystem2.jpg|810px]] Below is a sample map configuration file that generates 5 X 9 stage. The image on the right side above is drawn based on this map file.
1,0|1,0|3,0|9,9|2,0;
1,0|3,0|3,0|2,3|2,0;
2,0|1,0|2,0|1,0|2,0;
0,1|3,0|3,0|3,0|3,0
 
 
 
 
=== Interactive Game Environment ===
1
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