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GAM666/DPS901 Weekly Schedule 20103

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# Checkout 7-Graphics Primitives
# Run Graphics Primitive Sample
# Derive a Plane Object from abstract base class Object
 
=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
 
== Week 8 - Oct 31 ==
 
=== This Week ===
 
* Mathematics (addendum to course notes)
** Planes
** Collisions
*** Planes
*** Spheres
* [https://cs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility]
** Culling Techniques
*** Occlusion culling
**** Painter's algorithm
**** Depth Buffering
** Direct Device Branch
*** Graphics Card Component
**** Display Portal
* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting]
** Model Branch
*** Lighting Component
**** Lighting coordinator
**** Light primitive
** Direct Device Branch
*** Graphics Card component
**** Display portal
**** DeviceLight primitive
 
 
=== To Do ===
 
# Checkout 8-Visibility
# Run Visibility Sample
# Derive a Plane Object from abstract base class Object