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[mailto:bmckie@learn.senecac.on.ca,mbarciak@learn.senecac.on.ca,akopytov@learn.senecac.on.ca,samoote@learn.senecac.on.ca?subject=dps901-gam666 Email All]
== Proposal ==
Our proposed game is a first person puzzle-platformer. The game starts off with the player trapped in a room. The room will leave contain many rectangular pillars jutting out of the character in maze floor, walls and ceiling. These pillars will both hinder and help the player's goal of roomsreaching the exit. The player will have the ability to alter the dimensionsorientation of the room in a 90 degree manner, thereby altering which part of the room(by rotating he/she is standing on. The pillars will become a foothold that the walls) player will use to escape each further advance when orienting the roomin different ways. Each room It will be possible to reach the exit using more and more difficult to escapefromthan one orientation, some rooms but only one orientation will contain traps for achieve the desired result of escaping the room. The other orientations will cause the player to fall either be unable to reach the exit, advance through the exit, or (in the case of diving intothe exit when it is oriented on the floor) being impaled by spikes at the end of the hallway past the exit. Other puzzles may be put into rooms The player will also have the option of resetting the room to its default orientation and being transported (through dematerialization) back to keepthe player from reaching his goalposition in which they started the puzzle.
== Map of the World of the Game ==
== Moderator's - Instructors Comments ==
== Any other thing you find necessary ==