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Team Blam

109 bytes added, 14:59, 23 September 2010
edited proposal
{{GAM666/DPS901 Index | 20103}}
= Game Name Goes here Don't Crash Into Buildings! =
== Member List ==
== Proposal ==
[http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20103#Phase_1 *How to write game proposal]
 
'''Don't crash into buildings
 
Team Blam'''
In our game, you will be the captain of a ship. The main engine of this ship is stuck on full blast, so it cannot ever stop. The ship is travelling through an increasingly dense urban landscape, and it is your goal to avoid crashing into anything for as long as possible'''Don't Crash Into Buildings ! To accomplish this goal you have a view of your ship from high above it, allowing you to see buildings as they race towards you. You also have a set of maneuvering thrusters, which can push your ship back, forwards, left, and right on a two-dimensional plane. This will hopefully allow you to avoid crashing into buildings!The top down view of your ship is provided by a camera moving at a constant speed. This camera provides a limited view of the area around your ship, and your ship cannot move out of this area, or it will crash into an unseen building.This results in you having a mostly static view of your ship as it flies forward through the city.Crashing into a building will kill you. Try to avoid this.The maneuvering thrusters on your ship are unlimited use, and can move you at a constant speed around the viewable area.Due to overzealous construction, all of the entrances and exits to the city's planning department were blocked with buildings while the department was meeting to create a layout and zoning plan for the city. As a result, the placement of buildings in the city is random! There is, however, guaranteed to be a navigable path for your ship through the city, due to the actions of the Emergency Runaway Spacecraft Advance Demolition Crew, who are busy carving a path of destruction offscreen, just so that the game isn't impossible.All of the buildings in the city are rectangular in shape, making the collision detection code much easier to write.'
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;In our game, you will be the captain of a ship. The main engine of this ship is stuck on full blast, so it cannot ever stop. The ship is travelling through an increasingly dense urban landscape, and it is your goal to avoid crashing into anything for as long as possible! To accomplish this goal you have a view of your ship from high above it, allowing you to see buildings as they race towards you. You also have a set of maneuvering thrusters, which can push your ship back, forwards, left, and right on a two-dimensional plane. This will hopefully allow you to avoid crashing into buildings!<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The top down view of your ship is provided by a camera moving at a constant speed. This camera provides a limited view of the area around your ship, and your ship cannot move out of this area, or it will crash into an unseen building. This results in you having a mostly static view of your ship as it flies forward through the city.
Crashing into a building will kill you. Try to avoid this. The maneuvering thrusters on your ship are unlimited use, and can move you at a constant speed around the viewable area.<br/>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Due to overzealous construction, all of the entrances and exits to the city's planning department were blocked with buildings while the department was meeting to create a layout and zoning plan for the city. As a result, the placement of buildings in the city is random! There is, however, guaranteed to be a navigable path for your ship through the city, due to the actions of the Emergency Runaway Spacecraft Advance Demolition Crew, who are busy carving a path of destruction offscreen, just so that the game isn't impossible. All of the buildings in the city are rectangular in shape, making the collision detection code much easier to write.
'''Enhanced don't crash into buildings
Team Blam'''Enhanced Don't Crash Into Buildings !'''
(Some or all of these features may be added to/replace features in the base game, depending on time constraints)
[http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20103#Phase_1 *How to write game proposal]