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##The proposal focuses on game play design. It leaves the art style, setting, and characters open for any ideas. For instance an oldschool fantasy setting with caves and monsters, or a distant future setting.
##The basic stat based game is relativly simple to program, logic wise.
==== Game Concept Proposal - RTS ====
I propose a simplified version of a [http://en.wikipedia.org/wiki/Real-time_strategy Real time strategy] (RTS) - gmok
#[http://www.gamerankings.com/browse.html?site=&cat=58&year=0&numrev=0&sort=0&letter=&search Examples:]
##[http://www.youtube.com/watch?v=b0EwWp-gn6I Age of Empires]
##[http://www.youtube.com/watch?v=b5gUGv2EuT4 Age of Mythology]
##[http://www.gametrailers.com/video/e3-2008-red-alert-3/36320 Command & Conquer]
##[http://www.youtube.com/watch?v=DDwPf6RJRQ8 Empire Earth]
##[http://www.gametrailers.com/video/protoss-demo-starcraft-ii/31803 Starcraft II]
##[http://www.youtube.com/watch?v=1y5O3iphzp0 Total War]
#Possible Features:
##Advancements in ages
###Phase of gameplay advances when player gathers required resources to advance.
###Each phase allows for a new selection of units, buildings and upgrades to be created
##Resource gathering
###Players are limited in resources and must gather them in order create units, buildings and research upgrades
###Example of resources - food, wood, stone, gold, iron, mineral, vespene, favor
###Resource gathering may not be required by implementing a system of continuous income
##Races/Civilization
###Depending on the player's selection, they will gain access to different units
##Units
###Players create units from buildings
###Units have different stats such as health, armor, damage
##Buildings
###Buildings allow players to create units or research upgrades
##Heroes
###A superior unit that has higher stats than regular units
###May have access to special abilities
##Special Abilities
###Each player gains access to a limited arsenal of powerful effects determined by their race/civilization
###Examples - Lightning, Meteor Storm, Earthquake
##AI
###The computer substitute for a human player