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GAM666/DPS901 Project requirements 20103

596 bytes added, 10:12, 15 September 2010
Suggested Upgrades to the Framework
= Suggested Upgrades to the Framework =
Each team will introduce The Framework in its game certain upgrades to the Framework presented in classfinal stage consists of 12,000 source lines of code. The nature of these upgrades will vary from team to team. Each team member Framework is responsible a starting point and fallback position for one particular upgradethe design of your game. Many upgrades There are numerous opportunities to refactor different parts of the framework depending upon what your game requires and what your personal preferences are possible. Suggested ones Decisions to focus on certain parts should reflect the areas with which you wish to become more familiar. Listed below are listed belowsome areas that you should consider in deciding where to devote your energy. The If you wish to add items to this list can be expanded, consult your instructor.
Each team will introduce its own upgrades to the Framework. The nature of these upgrades will vary from team to team. Each team member is responsible for a thorough understanding of at least one particular upgrade.
Legend:
* required upgrades are in '''bold'''
* challenging upgrades marked *
# introduce fog, emissive light
# create new graphics representation for new objects in the scene
# implement an OpenGL 3.0 option version *# use Direct2D for fonts *# replace Direct3D9 with Direct3D10 *# replace Direct3D9 with Direct3D11 *
== Sound (SoundCard Component) ==
# replace DirectMusic with DirectSound only
# replace DirectMusic and DirectSound with Xaudio2 *
# create an Open Audio option version *
== User Interface (Input and UserDialog Components) ==