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GAM666/DPS901

124 bytes added, 09:02, 15 September 2010
GAM666/DPS901 -- Introduction To Game Programming/3D
*This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. The course covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs and design implementation at the model-level.
*The course is supported by an open instructional software framework with a set of accompanying web pages. The framework consists of components that are introduced in stagessequentially throughout the course. The components are independent of one another and the web pages describe the upgrades at each stage. *Students work with the framework and refactor select components to produce a game of their own. 
=== Subject Description and Course Outcomes ===
* [https://scs.senecac.on.ca/course/gam666 GAM666]
== The Project ==
The course assignment is a three-stage, team project to build a game using the in-class framework as its starting point. Each team consists of 4-up to 5 members. Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the course. The first stage of the assignment establishes proposes the proposed game design and identifies which member will work on which aspect of the game. Each member is responsible for a distinct aspect. Each team submits its proposal on the project page and meets with the instructor to review the proposal and obtain approval. The second stage releases a draft of the game. The third and final stage presents the completed game to the class. Further details Details are on the Project Requirements page.
== Evaluation ==