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→IOFrame
<big><big><big>TextEdit , OOP344 Open Source Project 20102</big></big></big>
<big><big><big>Release 0.1</big></big></big>
{{OOP344 Index}}
= File Names =
Save your work in separate files for each class, and name the files to the same name as the classes; each class should have a header file and a code file.
For example for the class [[#IOField | IOField]], create ''iofield.h'' and ''iofield.cpp''. The header file should hold the class declaration, and any other possible declaration related to the class. The "cpp" file should hold the definition (implementation) of the class, and its methods and possible functions.
= How to reuse your C code in C++ programs =
Include your already existing C code into your C++ code as follows:
<big>
extern "C"{
#include "iof.h"
};
</big>
This tells to C++ compiler, the included header file contains C functions and should be complied and called as such. Remember, you do not need and should not rename your iof.c to iof.cpp, since the compiler is already aware of the C functions in iof.c.
= Header Files =
== General Definition Header file ==
create a file called: '''iotext.h'''. This file will contain any necessary definitions or possible inclusions for the project.
This file will be included to most of your project code to carry general definitions for your project.
For now add the following define statements in '''iotext.h'''.
Keep checking this section for additions during the development of the project
<big>
<pre>
#ifndef __BIO_BTEXT_H__
#define __BIO_BTEXT_H__
extern "C"{
#include "biof.h"
};
#ifndef _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_DEPRECATE
#endif
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#define MAX_NO_FIELDS 500
#define FRAME_CHARS "/-\\|/-\\|"
#define _CLR_AND_DSPLY_ALL -1
#define _DSPLY_ALL 0
enum MessageStatus{ClearMessage,SetMessage};
# ifdef NO_HFUNC
# undef NO_HFUNC
# endif
# define NO_HFUNC ((void(*)(MessageStatus, IOForm&))(0))
# ifdef NO_VFUNC
# undef NO_VFUNC
# endif
# define NO_VFUNC ((bool(*)(const char*, IOForm&))(0))
#endif
</pre>
</big>
== How to include header files to prevent circular inclusion ==
=SVN Quick Notes=
= Mandatory Classes =
To initiate development of the TextEdit application, we need to encapsulate the functions written in "[[Oop344 20102 - iof functions|IOF]]".
The main design is based on the input/output objects that can be positioned on a Form. Each input/output object is responsible to encapsulate a form of entry or display: a '''Label''' to display text, a '''Line Editor''' do display and edit a character string, a '''Check Box List''' to be able to select one or many of many options, and etc....
Also as mentioned above, A Form object is responsible to hold the input/output objects and display and edit them in an orderly fashion. A Form, so to speak, could be an array or list of input/output objects.
These objects by design, could be framed, which means they can have a border drawn around them. Because of this, a class needs to be designed (we call it '''IOFrame''') to represent a Frame and this class should be inherited by all Framed objects.
Also, the input/output objects all have the same purpose (that is displaying or editing something). This "same purpose" will be encapsulated in a class called '''IOField''' that presents the idea of an input/output object in a form.
<big><big><big>TextEdit , OOP344 Open Source Project 20102</big></big></big>
<br />
[[OOP344 20102 IOFrame test main|A main() function to test IOFrame::draw Offsets]]<br />
== IOField ==
''' IOField ''' represents an input/output object. It is a Framed object, which means it '''publicly''' inherits IOFrame.
IOField is what is common between all the input/output fields in this system. IOField is the base of every and each of the input/output fields.
An IOField is usually an element of a Form Entity (see IOForm). Because of this, for each Field to be able to post messages on the Form, it needs to have a reference to the Form it is on.
Each IOField gets its location (row and col) and its size (height and width) from its parent IOFrame.
Because IOField is to do input/output, it needs a general way to be able to hold/keep track of the data it is inputting or outputting.
To accommodate the above we create the following class:
<big><pre>
# include "ioframe.h"
class IOForm;
class IOField: public IOFrame{
private:
IOForm* _owner;
protected:
void* _data;
public:
IOField(int row = 0, int col = 0,
void* data = (void*) 0, bool framed = false
);
virtual ~IOField();
virtual void display() const;
virtual int edit() = 0;
virtual bool editable() const = 0;
virtual void* data();
void set(IOForm* owner);
int row()const;
int col()const;
int height()const;
int width()const;
virtual IOField& set(const void* data) = 0;
IOForm* owner();
};
</pre></big>
* '''_owner''' Holds the address of the Form the IOField Belongs to. If null, it means the IOField does not belong to any Form and it is stand alone
* '''_data''' Holds the address of the data being edited by this IO Field.
* '''IOField(int row = 0, int col = 0, void* data = (void*) 0, bool framed = false);''' Passes row and col to IOFrame and also passes 0 to IOFrame for height and width. Then the constructor sets the _data address to incoming data address and sets the _owner to null.
Since a IOField has ONLY what is common between different IO Fields, it can not have the final say on several of its own values. For example, the height and width depends of type of the IO it is going to be.
* '''virtual ~IOField();''' Does nothing.
* '''virtual void display() const;''' Depending to be an element of a Form (see IOForm) or be a stand alone IO Field, it does the following:
If the the IOField's _owner attribute is null (it is not an element on a Form, or better to say it does not belong to a Form), it calls IOFrame::draw() with no arguments, otherwise(if _owner is not null) it calls the IOFrame::draw() passing its the _owner's row and col as offset arguments.
''By doing this, if IOField is an element on a form, its location becomes relative to the Form it is in and not the screen''
* '''virtual int edit() = 0;''' Enforces the children to have an edit method
* '''virtual bool editable()const = 0;''' Enforces the children to specify if they are editable or not
* '''virtual void* data();''' Returns the value the _data attribute
* '''void set(IOForm* owner);''' Sets the _owner attribute to incoming owner address. (this method will be used by IOForm to become the owner of the IOFields being added it)
* '''int row()const;''' Returns the row of the IOFrame, but if the _owner is not null, the value of the row of the _owner will be added to returned value.
* '''int col()const;''' Returns the col of the IOFrame, but if the _owner is not null, the value of the col of the _owner will be added to returned value.
* '''int height()const;''' Returns the height of the IOFrame.
* '''int width()const;''' Returns the width of the IOFrame.
* '''R0.3: virtual IOField& set(const void* data) = 0;''' Enforces the children to have a set method for setting the value of _data.
* '''R0.4: IOForm* owner();''' returns the value of the '''_owner''' attribute.
== IOLabel ==
IOLabel is a IOField to display a string of characters. It essentially encapsulates iof_display().
The only attribute IOLabel needs in addition to its parents is an integer to Hold the length of the string to be shown.
<big><syntaxhighlight lang="cpp">
#include "IOField.h"
class IOLabel: public IOField{
int _length;
public:
IOLabel(const char *str, int row, int col, int len = 0);
IOLabel(int row, int col, int len);
virtual ~ IOLabel();
void display() const;
int edit();
bool editable()const;
IOField& set(const void* str);
};
</syntaxhighlight></big>
*''' IOLabel(const char *str, int row, int col, int len = 0);''' After passing row and col to its parent, it allocates memory to hold the contents of '''str'''.
Allocation should be done after setting the '''_length''' to the proper value; if len is less than or equal to zero, then '''_length''' will be set to the length of the '''str''', otherwise, '''_length''' will be set to the value of incoming '''len'''.
After this, '''_length +1 ''' chars should be allocated and it address should be kept in '''IOField::_data'''
Then the contents of str should be copied up to _legnth chars into '''IOField::_data'''. Make sure that the string is null terminated.
*''' IOLabel(int row, int col, int len);'''
This constructor is used to create an empty IOLabel. It works exactly like the above constructor, with one difference; there is no string to initialize the newly allocated memory.
'''_length''' is set to incoming '''len''' and then '''IOField::_data''' is set to the address of the newly allocated '''_length +1 ''' chars.
Set the first char of the _data to null to set the string to blank.
*'''virtual ~ IOLabel();''' Deletes the data held in IOField::_data
*'''void display() const;''' Using iof_display, displays IOField::_data at IOField::row() and IOField::col(), up to _length characters
*'''int edit();''' Calls the display() method and returns 0.
*'''bool editable()const;''' Always return false
*'''IOField& set(const void* str);''' Copies the '''str''' into IOField::_data up to _length chars and then returns a reference of the IOLabel.
== IOEdit ==
IOEdit is an IOField that is responsible to encapsulate the iof_edit.
To do so in addition to the attributes of its parents; row, col and width (that is fieldlen) it needs to have the following:
*A flag to keep the status of memory allocation (if memory allocation is being used or not)
*An integer to keep the maximum data len.
*An integer to keep the cursor position.
*An integer to keep the offset position.
*An integer pointer to hold the address of the insert status.
<big><syntaxhighlight lang="cpp">
class IOEdit: public IOField{
bool _dyn;
int _maxdatalen;
int* _insertmode;
int _curpos;
int _offset;
public:
IOEdit(char* str, int row, int col, int fieldlen,
int maxdatalen, int* insertmode,
bool framed = false);
IOEdit(int row, int col, int fieldlen,
int maxdatalen, int* insertmode,
bool framed = false);
~IOEdit();
void display()const;
int edit();
bool editable()const;
int row()const;
int col()const;
int fieldlen()const;
//Modified in R0.3
IOField& set(const void* str);
};
</syntaxhighlight></big>
*'''IOEdit(char* str, int row, int col, int fieldlen,int maxdatalen, int* insertmode,bool framed = false);'''
Edit, sets IOField::_data to value of str. If IOEdit is instantiated with this constructor then it will edit an external string provided by the caller function of IOEdit. IOEdit in this case is not creating any dynamic memory, therefore '''_dyn''' is set to false;
The location (row and col) and '''framed''' are directly passed to the parent and str is passed as data to the parent constructor.
Unlike IOLabel, IOEdit could be framed or not so depending on this (framed being true or false) the size (width and height) of IOEdit are set as follows:
If framed is false, then there is no border around the editing line so the height of the frame should be set to 0 and the width of the frame should be equal to the value of fieldlen. How ever if the editing line is bordered, then it needs 3 for height and fieldlen + 2 as width:
<big><pre>
/-------------------\
|Editing line here |
\-------------------/
</pre></big>
*'''IOEdit(int row, int col, int fieldlen,int maxdatalen, int* insertmode,bool framed = false);''' This Constructor works exactly like the above with respect to location and size, but for data, because no data is provided to edit, it will create a dynamic, blank char string to accommodate the editing.
the size of the allocation will be maxdatelen +1 and obviously _dyn is set to true, so the destructor knows the memory has to be deallocated at the time of destruction. The allocated memory should be pointed by IOField::_data.
*'''~IOEdit();''' If _dyn is true it will delete the string pointed by IOField::_data.
*'''void display()const;''' First it will call the display() method of its parent and then makes a direct call to iof_display using the row(), col() and fieldlen() accessors.
*'''int edit();''' makes a direct call to iof_edit passing the corresponding values from the attributes and accessor methods. the IsTextEditor is set to '''0''' and the readonly is set to '''0''' too (for now).
*'''bool editable()const;''' returns true
*'''int row()const;''' returns the IOField::row() but it will add one to it, if IOEdit is framed
*'''int col()const;''' returns the IOField::col() but it will add one to it, if IOEdit is framed
*'''int fieldlen()const;''' returns the IOFrame::width() but reduces it by 2 if IOEdit is framed
*'''IOField& set(const void* str);''' copies the content of str into IOField::_data up to maxdatalen characters.
== IOForm ==
IOForm is a collection of IOFields. IOForm organizes and groups the IOFields for user entry.
<big><syntaxhighlight lang="cpp">
# include "iotext.h"
class IOFrame;
class IOField;
class IOForm: public IOFrame{
private:
int _fnum;
int _curidx;
IOField* _fld[MAX_NO_FIELDS];
bool _dyn[MAX_NO_FIELDS];
bool _editable;
IOForm* _owner;
public:
IOForm(int row = -1, int col = -1, int width = -1,
int height = -1, bool framed = false);
virtual ~IOForm();
void display(int fn = OT_CLR_AND_DSPLY_ALL)const;
int edit(int fn = 0, IOForm* owner = (IOForm*)0);
IOForm& add(IOField* field, bool dynamic = true);
IOForm& add(IOField& field, bool dynamic = false);
bool editable();
int fieldNum()const;
int curField()const;
IOForm& set(IOForm* owner);
IOField& operator[](unsigned int index);
};
</syntaxhighlight></big>
* '''_fnum''' is the number of IOFields added to the IOForm
* '''_curidx''' is the index of the current IOField being edited.
* '''_fld''' is an array of IOField pointers. Initially all the elements of _fld is set to null. When a IOField is added to the form, it will be pointed by one of the elements of this array.
* '''_dyn''' is an array of boolean values exactly to the number of elements of '''_fld'''. When IOField number '''"n"''' is added to IOForm and is pointed by '''_fld[n-1]''' , the corresponding '''_dyn[n-1]''' indicate if the IOField held in '''_fld[n-1]''' is dynamically allocated or not. the '''_dyn''' flags will be used in the destructor as deallocation condition for each _fld element.
* '''_editable''' is set to true, if at least one of the IOFields in '''_fld''' is editable.
* '''_owner''', If a IOForm is being used by another IOForm, then the '''_owner''' of the used IOForm will be set to the user-IOForm.
* '''IOForm(int row = -1, int col = -1, int width = -1, int height = -1, bool framed = false);''', creates a IOForm. It passes the coordinates (row and col) and size (width and height) and also the framed flag to its parent IOFrame.
Then it will set all the '''_fld''' elements to null, '''_fnum''' to 0 (empty IOForm), _editable to false and _curidx to 0 and _owner to (IOForm*) 0;
* '''~IOForm()''' goes through all '''_fld''' elements from 0 to '''_fnum''', if the corresponding '''_dyn''' element is true, it will then delete the IOField pointed by that '''_fld''' element.
* '''void display(int fn = 0)const;'''<br />
If '''fn''' is OT_CLR_AND_DSPLY_ALL, then it will check to see if _owner is not null. If _owner is not null, it will call the _owner's display() with OT_CLR_AND_DSPLY_ALL, otherwise it will just clear the screen.<br />
Then it first call IOFrame::draw() and then it will display all the _fld elements, one by one.
If '''fn''' is OT_DSPLY_ALL then it will just call IOFrame::draw() and then it will display all the _fld elements, one by one.<br />
If '''fn''' is greater than 0 then it will only display '''_fld''' number '''fn''' (_fld[fn-1])
* '''int edit(int fn = 0, IOForm* owner = (IOForm*)0);''' Edits First it will set '''_owner''' to incoming '''owner''' argument. <br />
If IOForm is not editable (all fields are non-editable), it will just display the IOForm and then waits for the user to enter a key and then terminates the function returning the key.<br />
If fn is '''0''' then before editing, the whole form is displayed and editing begins from the first editable IOField.
If fn is greater than '''0''' then editing begins from the first editable key on or after IOField number '''fn'''.
Note that fn is the sequence number of field and not the index.
Start editing from field number '''fn''';
Call the edit of each field and depending on the value returned, do the following:
# For '''ENTER_KEY''', '''TAB_KEY''' and '''DOWN_KEY''', go to next editable IOField , if this is the last editable IOField then restart from IOField number one.
# For '''UP_KEY''' go to the previous editable IOField, if there is no previous editable IOField, go to the last editable IOField in the IOForm.
# For any other key, terminate the edit function returning the character which caused the termination.
* '''IOForm& add(IOField* field, bool dynamic = true);''' adds value of the field pointer to the _fld array , sets the corresponding _dyn element to the value of dynamic argument and then increases _fnum by one.
By doing this a IOField is added to the collection of IOFields in IOForm::_fld.
It also sets the _owner of the added IOField to this IOForm.
Note that this IOField is dynamic by default
* '''IOForm& add(IOField& field, bool dynamic = false);''' adds address of the field pointer to the _fld array , sets the corresponding _dyn element to the value of dynamic argument and then increases _fnum by one.
By doing this a IOField is added to the collection of IOFields in IOForm::_fld.
It also sets the _owner of the added IOField to this IOForm.
Note that this IOField is non-dynamic by default.
* '''bool editable();''' Returns true if at least one of the IOFields added to the IOForm is editable.
* '''int fieldNum()const;''' returns _fnum
* '''int curField()const;''' returns _curidx
* '''IOForm& set(IOForm* owner);''' Sets the '''_owner''' to the incoming owner argument
* '''IOField& operator[](unsigned int index);''' returns the reference of the _fld[index], if index is larger than _fnum, then circle back from the beginning.<br />
Executable sample for optext Release 0.3: ~fardad.soleimanloo/optext0.3
= IOVEdit =
Inherit IOEdit class to a Validated line editor class called IOVEdit.
IOVEdit, works exactly like a IOEdit, with two differences; 1- It supports Help messages. 2- Supports data validation
IOVEdit has two extra attributes that are pointers to Validation and Help functions:
<big><pre>
void (*_help)(MessageStatus, IOForm&);
bool (*_validate)(const char*, IOForm&);
</pre></big>
== Constructors ==
<big><pre>
IOVEdit(int row, int col, int fieldlen,
int maxdatalen, int* insertmode,
bool (*validate)(const char* , IOForm&) = NO_VFUNC,
void (*help)(MessageStatus, IOForm&) = NO_HFUNC,
bool framed = false);
IOVEdit(char* str, int row, int col, int fieldlen,
int maxdatalen, int* insertmode,
bool (*validate)(const char* , IOForm&) = NO_VFUNC,
void (*help)(MessageStatus, IOForm&) = NO_HFUNC,
bool framed = false);
</pre></big>
These two constructors pass all the information directly to IOEdit's constructor and then set the "function pointers" attributes to their corresponding arguments.
== Public Function ==
<big><pre>
int edit();
</pre></big>
* if '''owner()''' of IOVEdit is null, then it simply calls the IOEdit's '''edit()''' and terminates (returning the same value as IOEdit::edit())
* if '''owner()''' is not null
** if the help function pointer attribute is not NULL, it will call it passing '''SetMesssage'' , and '''*owner()''' as arguments (This will show the help message for this field, before editing begins.)
** if the validation function pointer is not null then it will call the IOEdit::edit() and validate the data with it by keep repeating the IOEdit::edit() until either validation function return true or the IOEdit::edit() was terminated by a non navigation key.
*** Navigation keys are: '''UP_KEY DOWN_KEY TAB_KEY and ENTER_KEY'''
** Right before the IOVEdit::edit() Terminates, if the help function pointer attribute is not NULL, it will call it again passing '''ClearMesssage'' , and '''owner()''' as arguments (this will clear the help message after editing is done.)
** IOVEdit::edit() will return the return value of IOEdit::edit().
= BTextEdit =
BTextEdit is inherited from IOField and edits a multi-line text as a text editor.
== Constructors ==
<big><pre>
BTextEdit(int row, int col, int height,int width,
bool readonly, int* insertmode);
BTextEdit(const char* str,
int row, int col, int height,int width,
bool readonly, int* insertmode);
</pre></big>
BTextEdit is created using its coordinates on the IOForm (row, col) and the height and width of the text area, for editing the text.
The maximum width of the text could be considered constant that is defined in '''OT_MAX_LINE_CHARS'''.
There is no limit to the number for lines in the text.
The first constructor creates the class with an empty text that is edited by the user.The second constructor creates the class and then initializes the text with incoming '''str''' argument.
If readonly is true then text can be browsed but not edited.
== Public Methods ==
<big><pre>
void display()const;
</pre></big>
Displays the text within the text area.
<big><pre>
void *data();
</pre></big>
Returns the address of a single dimension char array holding the edited text.
<big><pre>
int edit();
</pre></big>
Edits the text. Use a simple text editor like NLED to get an idea what capabilities you can add to your text editor.
Minimum requirement:
* Full scroll and edit capability
* Inserting new line (when enter is hit in a line, a new line is added after the current line)
* Removing a line (when backspace is hit at the beginning of a line
If you have doubts about the behavior of edit method, check any text editor and replicate its behavior.
<big><pre>
bool editable()const;
</pre></big>
returns true;
<big><pre>
IOField& set(const void *str);
</pre></big>
Sets the data of BTextEdit to the incomming data in the character array pointed by '''str'''.
<big><pre>
bool readOnly();
</pre></big>
Returns, if BTextEdit is read-only or not.
<big><pre>
virtual ~BTextEdit();
</pre></big>
Deallocates the dynamic memory used by the class before BTextEdit is destroyed.
= The Application =
Using the above classes, create a Text Editor that is capable of creating a new text file or opening an already existing one for edit and save or save with new name.
= Test Programs =
[[TextEdit Test Programs - OOP344 20101 | TextEdit Test Programs]]
= Class Hierarchy =
<big><pre>
IOFrame
|
|---IOForm
|
|
|---IOField
|
|-------- IOLabel
|
|--------IOEdit
| |
| |-------IOVEdit
|
|--------BTextEdit
</pre></big>
= Due Dates =
Due Date for the TextEdit Application 0.5 Release (Final), Sat, Apr 24th 23:59.
For task due dates, look for each team's individual project development page in the [[Project 20101 OOP344|Main Project Page]]
= Executable Samples on Matrix=
* Bframe test: ~fardad.soleimanloo/bframetest
* optext Release 0.3: ~fardad.soleimanloo/optext0.3
== compiling under Linux ==
To compile in matrix, use:
g++ yada.cpp yadoo.cpp -x c biof.c -lncurses
If you have many cpp's, you may also do
g++ *.cpp -x c biof.c -lncurses
== Sample makefile for optext release 0.3 ==
<big><pre>
optext: biof.o ioframe.o IOField.o blabel.o bedit.o bform.o optext.o
c++ biof.o ioframe.o IOField.o blabel.o bedit.o bform.o optext.o \
-lncurses -ooptext
biof.o: biof.c biof.h
cc -c biof.c
ioframe.o: ioframe.cpp ioframe.h iotext.h
c++ -c ioframe.cpp
IOField.o: IOField.cpp IOField.h ioframe.h bform.h
c++ -c IOField.cpp
blabel.o: blabel.cpp blabel.h IOField.h iotext.h
c++ -c blabel.cpp
bedit.o: bedit.cpp bedit.h IOField.h iotext.h
c++ -c bedit.cpp
bform.o: bform.cpp bform.h iotext.h IOField.h
c++ -c bform.cpp
optext.o: optext.cpp iotext.h blabel.h bedit.h bform.h IOField.h
c++ -c optext.cpp
</pre></big>
== IOField ==