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* Added more tests, fixed bugs and put [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices] up for review. woo!
* Sent WebGL mailing list message regarding how to create WebGL extensions
* Started work on binary
After hours
* Continued work on binary, changing test I had to unit test ( added integer, color and byte tests)
* Added fake frustum user can move around in octree demo in P5
EOW