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Processing.js

524 bytes added, 10:36, 27 January 2010
3D Implementation Roadmap
<br />
<b>0.6 "extras" not mandatory, but no longer blocked</b><br />
- Write test for ortho()<br />
- Implement printCamera()<br />
- Implement printProjection()<br />
- Implement hint()<br />
- Write test for screenX()<br />
- Write test for screenY()<br />
- Write test for screenZ()<br />
<br />
<b>Release 0.7</b><br />
<b>0.7 "extras" not mandatory, but no longer blocked</b><br />
- Implement beginCamera()<br />
- Implement endCamera()<br />
- Write test for modelY()<br />
- Write test for modelZ()<br />
 
<br />
<b>Release 0.8</b><br />
- Update DirectionalLight test<br />
- Update ambientLight test<br />
- Implement pointLight()<br />
- Implement emissive()<br />
<br />
 
??? still trying to sort these out<br />
sphere, sphereDetail - Blocked, but don't want to put it in 0.7, that's very late<br />
texture<br />
PGraphics blocks triangle, quad, vertex, bezierVertex, rect()<br />
beginShape()
endShape()
line()
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