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** Should the OpenGL 1.1 calls be exposed to the Canvas3D web2.0 architecture. Mainly, for those functions that make 3D math easy (ie. gluLookAt, glMatrixMode, etc).
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=== Bug List ===
* Cube
* setLookAtPoint - May 14
** Objects at 0,0,0 are not displayed when setLookAtPoint is passed (0,0,0). However, if called with cam.setLookAtPoint(new Vector(0.0, 0.0, 0.00000001)) , it will work.
== Ideas List ==