Open main menu

CDOT Wiki β

Changes

SPO600 Algorithm Selection Lab

413 bytes added, 00:16, 16 February 2018
no edit summary
== Lab 5 ==
=== Background:===
* Digital sound is typically represented, uncompressed, as signed 16-bit integer signal samples. There is one stream of samples for the left and right stereo channels, at typical sample rates of 44.1 or 48 thousand samples per second, for a total of 88.2 or 96 thousand samples per second. Since there are 16 bits (2 bytes) per sample, the data rate is 88.2 * 1000 * 2 = 176,400 bytes/second (~172 KiB/sec) or 96 * 1000 * 2 = 192,000 bytes/second (~187.5 KiB/sec).
* To change the volume of sound, each sample can be scaled by a volume factor, in the range of 0.00 (silensesilence) to 1.00 (full volume).
* On a mobile device, the amount of processing required to scale sound will affect battery life.
=== Basic Sound Scale Program ===
Task:Perform this lab on one of the ARMv8 AArch64 [[SPO600 Servers]].
A# Unpack the archive <code>/public/spo600-20181-algorithm-selection-lab. Create a large tgz</code># Examine the <code>vol1.c</code> source code. This program:## Creates 500,000 random "sound samples" in an input array (500M?the number of samples is set in the <code>vol.h</code> file) .## Scales those samples by the volume factor 0.75 and stores them in an output array .## Sums the output array and prints the sum.# Build and test this file.#* Does it produce the same output each time?# Test the performance of this program. Adjust the number of int16_t numbers samples as necessary.#* How long does it take to represent run?#* How much time is spent scaling the sound samples.?#* Do multiple runs take the same time?
B. Scale each sample by the volume factor (0.75). Store the results into the original array or into a separate result array.=== Alternate Approaches ===
CTry these alternate approaches to scaling the sound samples by modifying copies of <code>vol1. Sum c</code>. Edit the results and display <code>Makefile</code> to build your modified programs as well as the total (just original. Test each approach to keep see the optimzer from eliminating the scaling code).performance impact:
D. Determine the time taken for step B of each approach. You can add instrumentation to your program or you can use the 'time' command.
 
 
Try using each of these three approaches to step B, and compare the results:
 
# Multiply each sample by the floating point volume factor 0.75
# Pre-calculate a lookup table (array) of all possible sample values multiplied by the volume factor, and look up each sample in that table to get the scaled values.
# Convert the volume factor 0.75 to a fix-point integer by multiplying by a binary number representing a fixed-point value "1". For example, you could use 0b100000000 (= 256 in decimal)to represent 1.00. Shift the result to the right the required number of bits after the multiplication (>>8 if you're using 256 as the multiplier).
=== Conclusions ===
Blog about your experiments with an analysis of your results.
Blog about your results. Important! -- explain what you're doing so that a reader coming across your blog post understands the context (in other words, don't just jump into a discussion of optimization results -- give your post some context).
=== Things to consider ===
==== Design of Your Test Tests ==== 
* Most solutions for a problem of this type involve generating a large amount of data in an array, processing that array using the function being evaluated, and then storing that data back into an array. Make sure that you measure the time taken in the test function only -- you need to be able to remove the rest of the processing time from your evaluation.
* You may need to run a very large amount of sample data through the function to be able to detect its performance. Feel free to edit the sample count in <file>vol.h</file> as necessary.
* If you do not use the output from your calculation (e.g., do something with the output array), the compiler may recognize that, and remove the code you're trying to test. Be sure to process the results in some way so that the optimizer preserves the code you want to test. It is a good idea to calculate some sort of verification value to ensure that both approaches generate the same results.
* You can test using actual sound data (see the tips section, below) or using generated data. If you're generating data, it is best to use a pseudo-random number generator which is seeded with the same value every time, so that each run processes the same data.
* Be aware of what other tasks the system is handling during your test run.
* What is the impact of various optimization levels on the software performance?
* Does the distribution of data matter?
* If samples are fed at CD rate (44100 samples per second x 2 channelsx 2 bytes per sample), can both each of the algorithms keep up?
* What is the memory footprint of each approach?
* What is the performance of each approach?
{{Admon/tip|SOX|If you want to try this with actual sound samples, you can convert a sound file of your choice to raw 16-bit signed integer PCM data using the [http://sox.sourceforge.net/ sox] utility present on most Linux systems and available for a wide range of platforms.}}
{{Admon/tip|Stack Limit|Fixed-size, non-static arrays will be placed in the stack space. The size of the stack space is controlled by per-process limits, inherited from the shell, and adjustable with the <code>ulimit</code> command. Allocating an array larger than the stack size limit will cause a segmentation fault, usually on the first write. To see the current stack limit, use <code>ulimit -s</code> (displayed value is in KB; default is usually 8192 KB or 8 MB). To set the current stack limit, place a new size in KB or the keyword <code>unlimited</code>after the <code>-s</code> argument.<br /><br />Alternate (and preferred) approach, as used in the provided sample code: allocate the array space with <code>malloc()</code> or <code>calloc()</code>.}}
{{Admon/tip|stdint.h|The <code>stdint.h</code> header provides definitions for many specialized integer size types. Use <code>int16_t</code> for 16-bit signed integers.}}