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GAM666/Team A*

36 bytes added, 10:12, 10 October 2012
To-Do List: added assigned to column
! Status
! Notes
! Assigned To
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|World loading / rendering
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|Load the world into memory from file (format to be decided). And render on screen.
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|-
|User input
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|Ability to recognize all user actions based on the control list above.
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|-
|Camera placement and movement
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|Get the camera at a fixed angle looking down at the world. Ability to move it to all four locations.
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|-
|HUD
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|Create a HUD for displaying the players cash and the current selected node/tower. And what wave the player is on.
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|-
|Enemies
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|Enemies that traverse the map using a node-based way pointing system.
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|-
|Tower Building
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|Move though the grid, select a node, select a tower and place it on that node.
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|-
|Towers AI
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|Towers shoot little pellets at the '''closest''' enemy from them AND damage them.
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|-
|Lighting
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|Towers will emit light. One giant light (the sun) across whole world.
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|Win/Lose Condition
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|The player wins if he beats all the waves. The player loses if '''one''' enemy makes it to the other side. (subject to change)
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|Sound
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|Add sound to projectiles firing and enemies dying. Sounds from [http://www.superflashbros.net/as3sfxr/ here]
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|-
|Start Dialog
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|Improve the starting UI's dialog box. Make it much more user friendly. (think Unity)
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|-
|}
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