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GPU610/DPS915 Weekly Schedule 20123

3,338 bytes removed, 10:04, 30 August 2012
Weekly Schedule 20123
=== This Week ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/intro.html Heterogeneous Computing]
* [https://scs.senecac.on.ca/~gpu610/pages/content/ecosy.html The Eco-Systems]* [https://scs.senecac.on.ca/~gpu610/pages/content/asses.html The APOD Design CycleInitial Assessment]
=== To Do ===
# Start Workshop 1 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w1.html Profile a Serial Application]
# Download [http://acs.senecac.on.ca/ Visual Studio 2010] from ACS and install it on your local computer.
# Download [http://tortoisesvn.net/downloads Tortoise SVN] and install it on your local computer.
<!--
# Download the Introductory Sample from the [svn://zenit.senecac.on.ca/dpsgpu/trunk Course Repository]. ''(userid: "dpsgpu" password: blank [no password])''
#* Compile and Run the sample
-->
=== Resources ===
== Week 2 - Sep 9 ==
=== This Week ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/paral.html Parallelize a Serial Algorithm]
* [https://scs.senecac.on.ca/~gpu610/pages/content/linea.html Linear Algebra Fundamentals]
=== To Do ===
# Finish Start Workshop 1 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w1.html Initial Profile a Serial Application]# Start Workshop 2 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w2.html Linear Algebra]<!--# Download and install [http://www.microsoft.com/download/en/details.aspx?id=6812 DirectX SDK June 2010]# Download the Dialog Modes Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''-->
=== Resources ===
== Week 3 - Sep 18 ==
=== This Week ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/cudailines.html Introduction to CUDALinear Algebra in Science]* [https://scs.senecac.on.ca/~gpu610/pages/content/gridsparal.html Blocks and Threads]** Messaging, the main application window, and event iteration** Housekeeping during loss and restoration of focus** Housekeeping during re-configuration** Use the Direct3DDevice9 COM object From Serial to access the display device* [https://scs.senecac.on.ca/~gpu610/pages/content/dtech.html Background ImageParallel]** Sprites** Textures** Color Model** Use the Direct3DSprite COM object to manage the drawing of 2D images** Use the Direct3DTexture9 COM object to hold an image on video memory
=== To Do ===
# Finish Workshop 2 1 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w2w1.html Linear AlgebraInitial Profile]# Start Workshop 3 2 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w3w2.html Device Query Linear Algebra and Selection]# Download the Event Iteration and Background Image Samples from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no passwordBLAS])''
=== Resources ===
<!--
* [http://msdn.microsoft.com/en-us/library/ MSDN Library] at Microsoft
-->
== Week 4 - Sep 25 ==
=== This Week ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/cudamecosy.html CUDA Memory Model]* [https://scs.senecac.on.ca/~gpu610/pages/content/warpp.html Warp Partitioning]* Shades of Red application** for you to complete The Eco- use lecture notes to fill in the details** reviews the DirectX material covered to date* [https://scs.senecac.on.ca/~gpu610/pages/content/trans.html Sprites in MotionSystems]** timing*** upper limit on drawing rate** model coordination*** coordinator-primitive pattern** direct-device connectivity*** portal-primitive pattern* [https://scs.senecac.on.ca/~gpu610/pages/content/spritcudai.html Sprites under User Control]** user action-key mapping* Projects** [[Hints for Using SVN to collaborate on school projects]CUDA Preliminaries] (demo in class)
=== To Do ===
# Finish Workshop 3 2 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w3w2.html Device Query and SelectionLinear Algebra]# Start Workshop 4 3 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w4w3.html Device Operations]* Lecture Material** Download the Sprites in Motion Query and Sprites under User Control Samples from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course RepositorySelection]. ''(userid: "dpsgam" password: blank [no password])'' * Workshop** Download the ShadesOfRed Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''*** Complete the coding for this Sample
* Project
** If you don't have an account on this wiki, [http://zenit.senecac.on.ca/wiki/index.php?title=Special:UserLogin&type=signup&returnto=gpu610/dps915_Weekly_Schedule_20113 dps915_Weekly_Schedule_20123 Create an account]. Make sure that your userid '''is''' your seneca email id** Add your name and information to [[gpu610/dps915 Student List 2011320123]]** Form Teams, identify team members (4-5 3 members) and add your team and its members to [[gpu610/dps915 Teams 2011320123]] ''' Before Thursday 29th'''.
=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] is much easier to navigate
* Project
** [http://subversion.tigris.org/ Subversion (SVN)]
== Week 5 - Oct 2 ==
=== This Week ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/resougrids.html Resource Constraints]* Review** Windows Programming*** Windows Functions (WinMain, EnableWindow, AdjustWindowRectEx, SendDlgItemMessage, GetDlgItem, RegisterClass, DialogBox (macro), DestroyWindow, CreateWindow, ShowWindow, UpdateWindow, PeekMessage, TranslateMessage, PostMessage, DispatchMessage, Setcursor, PostQuitMessage, DefWindowProc, WaitMessage, MessageBox)*** Window Procedures** COM Technology** Direct3D*** Direct3D COM Object*** Direct3D Display Device COM Object*** Direct3D Texture COM Object** Game Programming Aspects*** Singletons Blocks and Interfaces*** Event Iteration, Messages, and Timing*** Re-Configuration, Loss and Restoration of Focus*** Design, Coordination, Graphic Representation*** Colour and Backbuffering*** Action-Key Mapping<!--* [https://scs.senecac.on.ca/~gpu610/pages/content/heads.html Heads Up DisplayThreads]** Use the Direct3DFont COM object to draw the font for a text item on the HUD--><!--
* Projects
** Bringing the Course Wiki Up To Date
=== To Do ===
# Finish Workshop 4 3 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w4w3.html Device OperationsQuery and Selection]# Start Workshop 5 4 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w5w4.html ReductionDevice Operations]# Add a background image to the ShadesOfRed sample# Add a sprite in motion to the ShadesOfRed sample# Add a second moving sprite to the Sprite in Motion sample<!--# Add text to identify the motion of the second sprite on the HUD-->
<!--
# Work on your game proposal and schedule your team's appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/gpu610/dps915_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment])
<!--
=== Resources ===
 
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
* Projects
** [http://subversion.tigris.org/ Subversion (SVN)]
== Week 6 - Oct 9 ==
=== This Week ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/cudam.html Memory Model]
* [https://scs.senecac.on.ca/~gpu610/pages/content/warpp.html Warp Partitioning]
* [https://scs.senecac.on.ca/~gpu610/pages/content/resou.html Resource Constraints]
* [https://scs.senecac.on.ca/~gpu610/pages/content/2dmat.html 2D Mathematics (continued)]
** Matrix transformations
=== To Do ===
# Finish Workshop 5 4 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w5w4.html ReductionDevice Operations]# Start Workshop 6 5 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w6w5.html ProfilingReduction]
* Practice transforming a vector using a matrix
* Practice matrix multiplication
=== To Do ===
# Finish Workshop 5 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w5.html Reduction]# Start Workshop 6 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w6.html Profiling]
# Checkout Graphics
=== To Do ===
# Finish Workshop 6 - [https://scs.senecac.on.ca/~gpu610/pages/workshops/w6.html Profiling]
# Graphic and Camera