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User:Asahota1/FSOSS 2011

161 bytes added, 18:31, 4 November 2011
Introduction
Being a volunteer at FSOSS I got the chance to watch four presentations. But the two main presentations I was interested in were “Building a Commercial Game Using Processing.js for Cross-platform Delivery” and “XB PointStream: Rendering Point Clouds with WebGL”. I will be writing my research paper on these two topics as I know the presenters Daniel Hodgin and Andor Salga, and it will better to analyze my report on their thoughts about open source. The other two presentations I watched were “Unity and GNOME 3” and “Popcorn.js & Popcorn-Maker”.
 
I'm going to discuss the two talks and then I will compare the two talks and finally give my own views on open source and a summary of my experience at FSOSS.
 
==Building a Commercial Game Using Processing.js for Cross-platform Delivery==
This presentation was about using the Processing.js libraries and how this project created a cross platform, plugin free HTML 5 game that requires no install time. Processing.js is a programmer and artist friendly language that enables the creation of graphically complex interactive applications which can be instantly ported to the web and any mobile devices.
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