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User:Asahota1/FSOSS 2011

352 bytes added, 18:14, 4 November 2011
Building a Commercial Game Using Processing.js for Cross-platform Delivery
==Building a Commercial Game Using Processing.js for Cross-platform Delivery==
This presentation was about using the Processing.js libraries and how this project created a cross platform, plugin free HTML 5 game that requires no install time. Processing.js is a programmer and artist friendly language that enables the creation of graphically complex interactive applications which can be instantly ported to the web and any mobile devices.
 
Jeremy Friedburg, one of the founders of Spongelab Interactive introduced the company and the project of dragon breeding game. He told that the mission is to educate students in the sciences by building content-rich immersive teaching tools designed around discovery-based learning that are accessible to educators and learners at school and at home.
Daniel Hodgin, the project manager and David Perit, the game designer of the team gave the background of the project. Both the developers talked about Processing and Processing.js and the development of the game and why these languages were used for the game. Both projects are Open Source and free to use and contribute to. Processing was originally developed at the MIT Media Lab by Ben Fry and Casey Reas. Processing.js is a port of the Processing language to JavaScript using the HTML canvas. Processing works on Windows and Mac, where as Processing.js works on Firefox, Chrome, Internet Explorer, Opera, Safari and mobile browsers that support the HTML5 canvas element. Processing.js does not require a plugin to be installed. This allows it to run in environments where plugins cannot be installed like mobile, business and public. As it is open source it has the ability to change things to work the way you want. There is full control and access to the development community to contribute and there is no licensing costs.
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