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User:Asahota1/FSOSS 2011

782 bytes added, 16:31, 4 November 2011
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Being a volunteer at FSOSS I got the chance to watch four presentations. But the two main presentations I was interested in were “Building a Commercial Game Using Processing.js for Cross-platform Delivery” and “XB PointStream: Rendering Point Clouds with WebGL”. I will be writing my research paper on these two topics as I know the presenters and it will better to analyze my report on their thoughts about open source. The other two presentations I watched were “Unity and GNOME 3” and “Popcorn.js & Popcorn-Maker”.
==Building a Commercial Game Using Processing.js for Cross-platform Delivery==
One oThis presentation was about using the Processing.js libraries and how this project created a cross platform, plugin free HTML 5 game that requires no install time. Processing.js is a programmer and artist friendly language that enables the creation of graphically complex interactive applications which can be instantly ported to the web and any mobile devices.
==XB PointStream: Rendering Point Clouds with WebGL==
This .
=Analysis of each speaker's views on open source=
Everyone The second presentation was to introduce WebGL which allows hardware-accelerated graphics on the web and the XB PoinStream’s capabilities. Also the Seneca’s Centre for Develpment of Open Technology has partnered with Arius3D to develop XB PointStream, an open source JavaScript framework for streaming and rendering point clouds (3D images) on a web page. Andor Salga, the presenter also showed us interesting assortment of demos..
= My views on open source=
Everyone.
=Conclusion=
Overall
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