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<sup></sup>{{GAM666/DPS901 Index | 2010320113}}= Due Dates ={| border="1"|-|Proposal outline Team and team members selected|September 29|-|Proposal completed and members roles selected|October 11|-|Member branches with updated 15-Controller sample ready|October 11|-|Approval meeting with instructor|October 11-14|-|Project Review meeting with instructor|November 15-18|-|Final game presentation|December 6 and 8|}<br /><br />Index =
== Phase 1 [[Team A| Team A]] =='''GAME NAME-TIMERACER'''# [mailto:sskrishnamoo@learn.senecac.on.ca?subject=dps901 Suventhan Krishnamoorthy]# [mailto:adhamala@learn.senecac.on.ca?subject=dps901 Aayush Dhamala]# [mailto:nzhou5@learn.senecac.on.ca?subject=dps901 Nan Zhou]# [mailto:nkuznetsov@learn.senecac.on.ca?subject=dps901 Nikita Kuznetsov][mailto:sskrishnamoo@learn.senecac.on.ca;adhamala@learn.senecac.on.ca;nzhou5@learn.senecac.on.ca;nkuznetsov@learn.senecac.on.ca?subject=dps901 eMail All]
== [[GAM666/DPS901 K & J| K & J]] ==The source code for the upgraded Framework sample should include the following updates:'''K & J'''* your own name in the caption for the dialog box* your team name in the window title Merge all of the team members' Framework workspaces back to trunk so that the caption of the dialog box shows all of the names of the team members. See # [httpmailto://zenit.kgyurmey@senecac.on.ca/wiki/index.php/Hints_for_Using_SVN_to_collaborate_on_school_projects#Merging_your_work_back_to_trunk Merging your work back to trunk?subject=dps901 Kalsang Gyurmey] for details The purpose of this first phase of the project is twofold# [mailto:* to define your game in both scope and detail and thereby to give your instructor some idea of your design, so that your instructor can give you some feedback whether what you intend is too simple, too complex, or about right* to show your instructor that you are ready to work with your own branch of your team's repository and ready to start modifying the framework to suit your team's designjcheung23@learn. Your team should decide its own group to individual ratio for grading purposes and post the agreed ratio on its project page. Your team should arrange a time and date to meet with your instructor to review your proposal and to identify the different responsibilities of the team members. This meeting should take place during week 6 of the semestersenecac. == Phase 2 == The second phase releases a draft of your game without sound or input control. This is your last opportunity to amend your original proposal, modify your design, and obtain your instructor's feedback on your progress. == Phase 3 =ca?subject=dps901 Jonathan Cheung] The third phase presents your completed game with sound and input control to the class# [mailto:tqyu@learn. Your presentation includes a demonstration of how the game plays along with an explanation of the innovative aspects that your team members have implementedsenecac. Each team has no more than 30 minutes to showcase its gameon.<br /><br /><br /> = Suggested Upgrades to the Framework ca?subject=dps901 Tony Yu] The Framework that you download from the course repository consists of around 12,000 source lines of code. This version of the Framework is only a starting point and provides a set of fallback/default positions for your course project. There are many opportunities to refactor different parts depending upon what your game design requires and what your personal interests are[mailto:kgyurmey@senecac. Decisions to focus on certain parts reflect the areas with which you wish to become familiar. Listed below are some areas that you should consider in deciding where to devote your energyca;jcheung23@learn. If you wish to add items to this list, consult your instructorsenecac. Each team will introduce its own upgrades to the Frameworkon. The nature of these upgrades will vary from team to teamca;tqyu@learn. Each team member is responsible for a thorough understanding of at least one particular upgradesenecac. Two upgrades are mandatory, while some are challenging:* mandatory upgrades are in '''bold'''* challenging upgrades are followed by an * == Design Class ==# '''game play logic''' == Object Class Hierarchy ==# '''design new objects'''# import a model script from GAM667# create billboards – clouds, smoke# add stock objects# detect collisions between reference frames * == Camera Class ==# comprehensive camera motion == Display Class ==# introduce fog# change render state == Light Class ==# introduce emissive light == Graphic Class ==# improve texturing# create new graphic representation for new objects == SoundCard Class ==# sound effects on buffers and optimizing performance == Window API Branch ==# improve controller input and user dialog# replace DirectInput with XInput * == Direct API Branch ==# implement an OpenGL 3.0 version *# create an Open Audio version *# use Direct2D for fonts *# replace Direct3D9 with Direct3D10 *# replace Direct3D9 with Direct3D11 *# COLLADA ca?subject== Framework ==# context – implement a database *# save the current state of the model to a file and restore from a file# implement a scene graph# performance optimizations * = Appointment Schedule for Proposal Acceptance ={| border="1"|-|Team Name|Date and Time|-||Tuesday October 11 11:40AM|-||Tuesday October 11 12:00PM|-||Wednesday October 12 11:40AM|-||Wednesday October 12 12:00PM|-||Thursday October 13 11:40AM|-||Thursday October 13 12:00PM|-||Friday October 14 11:40AM|-|}<br /> = Appointment Schedule for Reviewing Progress ={| border="1"|-|Team Name|Date and Time|-||Tuesday November 15 11:40AM|-||Tuesday November 15 12:00PM|-||Wednesday November 16 11:40AM|-||Wednesday November 16 12:00PM|-||Thursday November 17 11:40AM|-||Thursday November 17 12:00PM|-||Friday November 18 11:40AM|-|}<br /> = Presentation Schedule ={| border="1"|-|Team Name|Date and Time|-|-||Tuesday December 6 8:15AM|-||Tuesday December 6 8:45AM|-||Tuesday December 6 9:15AM|-||Thursday December 8 8:15AM|-||Thursday December 8 8:45AM|-||Thursday December 8 9:15AM|-|}<br />dps901 eMail All]