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DPS905 Kaitlyn ParticleEffects

136 bytes added, 19:00, 11 April 2011
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//((ParticleGenerator*)particleEffect1)->AttractTo(someObject,250.0f);
//((ParticleGenerator*)particleEffect1)->AttractTo(&Vector(50,50,50),250.0f);
 
 
3) Add in to the Design::Update(int now) method your particle generator's update method being called.
 
particleEffect1->update(now);
'''PLEASE NOTE:''' The following is not working / implemented at this time: frequency, alpha transparency
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