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* [http://matrix.senecac.on.ca/~dacallow/DPS905/Particle.cpp Particle.cpp]
* [http://matrix.senecac.on.ca/~dacallow/DPS905/effects.fx Effects.fx]
* Add to Class iObject...
* Add to Class Object...
* Inside of method: bool Display::setup(void* hwnd)
* Adding into the existing typedef enum Category (line 375) a new type of:
* Updating the Object::Object(category, colour, iGraphic*, int, int) method..
* Inside the method ( void DeviceTexture::create(iScene* scene, const Matrix& view, const Matrix& projection, const Vector& viewpoint) )
* Modify void Design::draw()